RollerCoaster Tycoon World™ on Steam
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RollerCoaster Tycoon World Production Blog #5 is live! In it, we discuss the recent trailer, the state of the game, and our next steps! Please follow the link to ..
RollerCoaster Tycoon World is an upcoming construction and management simulation video game, developed by Area 52 Games and published by Atari, Inc. It ..
Mar 19, 2015.. Dear RollerCoaster Tycoon World Fans, We have heard you, and we concur; the trailer did not show the final game and the game everyone ..
RollerCoaster Tycoon is back! RCTW is the first new entry to the RollerCoaster Tycoon franchise in a decade, bringing cooperative multiplayer, an innovative ..
The RollerCoaster Tycoon World Steam page is up! Check out our brand-new teaser, and add the game to your wishlist!
Dear RollerCoaster Tycoon World Fans, We have heard you, and we concur; the trailer did not show the final game and the game everyone should expect from the RCT franchise. In this blog, we’d like to clarify our intention for showing the trailer and reassure you, our most passionate fans, …Read More » RollerCoaster Tycoon World Production Blog #5 is live! In it, we discuss the recent trailer, the state of the game, and our next steps!
Mar 5, 2015.. Atari has released the first gameplay footage of RollerCoaster Tycoon World, the multiplayer-focused addition to the RollerCoaster Tycoon ..
RollerCoaster Tycoon is back! RCTW is the first new entry to the RollerCoaster Tycoon franchise in a decade, bringing cooperative multiplayer, an innovative new track builder, and much more. Dear RollerCoaster Tycoon World Fans, We have heard you, and we concur; the trailer did not show the final game and the game everyone should expect from the RCT franchise. In this blog, we’d like to clarify our intention for showing the trailer and reassure you, our most passionate fans, that making RCTW great is our top priority. We would also like to talk more about the progress being made in the game and what we’re doing next. TRAILER! Let’s start with a bit of an explanation: The game is currently in what we are calling a pre-alpha stage – features and graphics are still being coded. Since the switchover of our development team this past Fall, we have focused on core functionality and “under-the-hood” engine work. This is why there has not been significant visual progress on the title. Engine work is critical to the overall stability of a game, and it requires significant labor and time to get right. We knew in the Fall we still had a lot of work to do to achieve the core engine we wanted – one that could support a game like RCTW. Now, however, we are able to finally continue working on the higher level functionality and visuals. Our intention in releasing our pre-alpha gameplay as a trailer was to show that there is progress being made. RollerCoaster Tycoon has meant so much to so many people over the years, and it’s entirely your prerogative to feel protective of the franchise, just as it’s ours to assure you that it’s in good hands. Our hope in releasing the trailer in its current state was to offer some reassurance that gameplay and features were coming along. UPGRADED ENGINE! BETTER GRAPHICS! Regarding the current state of game graphics, we have been exploring prototypes for a while and are happy to announce we will be upgrading to the Unity 5 Engine. We hope to be able to share the results of the upgrade by this summer. We hope to take full advantage of the many new environmental, lighting, and shadow improvements as well as many other features in our original Unity 4.6-based engine to create a game that looks great. Our early results are extremely promising. We know that today these words must ring hollow, but trust that we are doing everything we can to make the game look excellent. MORE REALISM! In response to requests and comments from our fans, we can confirm that our teams will be adjusting the art in the game to make it not only higher definition (taking advantage of our engine upgrade) but more believable/realistic overall, while still keeping the charm of RCT. We want the rides to feel like they can be found in real life. Even though some of the rides may never actually exist, we want them to look like they could, and are constructed with real materials. Along with this, we are also taking a pass on our Americana theme to make sure those rides are closer to those you may find today when visiting your favorite amusement park. We will let you know as we make progress along this development path. We also know that once our robust user-generated content systems launch you will be able to make the scenery, rides, etc. that you want and we plan to fully support that. TIMING! We will not release the game until we know that it is truly ready. If the game needs to be “put back into the oven,” then we will do it. We have waited for more than 10 years for the next great edition of RCT, and we plan to take the franchise to new heights with RCTW. We will take the time required to achieve that goal. We will communicate on the expected release of RCTW later this year. The team needs the time to craft the experience that so many of you have been waiting so patiently for. WHAT’S NEXT? As always, what matters to us is your feedback and we want to continue to hear from you during the course of development. We have high expectations and standards for delivering RCTW as well as a desire to keep this open dialogue with our community going as development progresses. There will be lots more new content released with many visual upgrades, and as the game progresses we will share them. As we have said previously, there will be Alphas, Betas, hands-on previews at gaming events, developer chats, blogs, and more. We look forward to your feedback to make sure we are headed in the right direction. This game is too important to too many people for us not to do it right. Please let us know what you think in our comments section! Also, if you haven’t already, please join the community on Steam and add RCTW to your Wishlist. Thank you! RCT Team NOTE: Previous production blogs can be found on our official website by clicking here: http://www.rollercoastertycoon.com/games/rollercoaster-tycoon-world/ About This Game The beloved and fan-favorite RollerCoaster Tycoon® franchise soars to new heights with RollerCoaster Tycoon World™! RCTW is packed with all the fun-filled features fans know and love, plus brand-new innovations including an intuitive 3D track builder, deformable terrain, realistic coaster physics, and the ability to share your park creations. Players can also team-up with friends from around the globe to form a theme park company and compete with others worldwide. Experience the ride of your life as you customize incredible coasters, entertain your park guests, create stomach-churning corkscrews and become the world’s next RollerCoaster Tycoon! FEATURES: Innovative Track Builder: Create the coolest and wildest coasters imaginable with our best track editor ever! First-Time 3D Builder: For the first time, tracks can be fully manipulated in 3D. Full Selection of Pre-Built Park Assets: Design your very own park with a plethora of choices of various rides, attractions, shops, decorations and more. Personalize your park by selecting different preset locations to build the ultimate theme park. Additionally, Custom Scenery will be available as a free update post launch. Ride Your Coasters: Climb aboard and ride your coasters using multiple camera angles, including first-person view. Online and Single Player Modes: Play online with friends or other players by creating and saving new parks in the cloud and joining a theme park company; you can also play on your own in single player mode. Run a Theme Park Company: Team-up with friends to create and run a theme park company and compete with others worldwide while earning rewards and climbing the global leaderboards. Play with Friends: See the progress of your friend’s parks when connected through Steam or Facebook and watch them grow. Invite them to join your company and trade coaster designs! Visit Other Parks: Enter and navigate other parks created by friends, and ride and rate their coasters and overall park. Deformable Terrain: Bringing back a classic feature – the terrain will be completely deformable allowing players to build amazing rides and change the landscape as they do so in full 3D. Steam Trading Cards: Collect, trade or sell Steam Trading Cards. Full Park Management: Oversee different aspects of running a park to satisfy your park attendees and maximize your sales. ©2015 Atari Interactive, Inc. All rights reserved. RollerCoaster Tycoon World™ © 2015 Chris Sawyer. All rights reserved. RollerCoaster Tycoon® is a registered trademark of Chris Sawyer. Produced, marketed and distributed by RCTO Productions, LLC, an affiliate of Atari Interactive, Inc. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. All other trademarks are the property of their respective owners.
RollerCoaster Tycoon: World is a roller coaster building game with new innovative features to help you build the park of your dreams.